Implied Odds Pot odds that do not exist at the moment, but may be included in your calculations because of bets you expect to win if you hit your hand. For instance, you might call with a flush draw on the turn even though the pot isn't offering you quite 4:1 odds (your chance of making the flush) because you're sure you can win a bet from your opponent on the river if you make your flush.
Jackpot A special bonus paid to the loser of a hand if he gets a very good hand beaten. In hold'em, the "loser" must typically get aces full or better beaten. In some of the large southern California card clubs, jackpots have gotten over $50,000. Of course, the jackpot is funded with money removed from the game as part of the rake.
Jam To move all-in in a no-limit (or pot-limit) game.
Kicker An unpaired card used to determine the better of two near-equivalent hands. For instance, suppose you have AK and your opponent has AQ. If the flop has an ace in it, you both have a pair of aces, but you have a king kicker. Kickers can be vitally important in hold'em.
Leak A weakness in your game that causes you to win less money than you would otherwise. Example: "She takes her pocket pairs too far; it's a leak in her game."
Limp To call. Generally the term refers to pre-flop action. For instance: "He limped in early position with 77."
Live Blind A forced bet put in by one or more players before any cards are dealt. The "live" means those players still have the option of raising when the action gets back around to them.
Live Cards that are not duplicated in an opponent's stronger hand. For example, if you have A9 and your opponent has AJ, then your ace is not "live" because making a pair of aces won't do you any good. The nine, however, is live; making a pair of nines gives you the better hand.
Maniac A player who does a lot of hyper-aggressive raising, betting, and bluffing. A true maniac is not a good player, but is simply doing a lot of gambling. However, a player who occasionally acts like a maniac and confuses his opponents is quite dangerous.
Made Hand A hand to which you're drawing, or one good enough that it doesn't need to improve.
Micro-Limit Games so small that they couldn't be profitably dealt in a real cardroom. They exist only at online poker sites. You might arbitrarily call games $.25-.50 and smaller "micro-limit."
Muck The pile of folded and burned cards in front of the dealer. Example: "His hand hit the muck so the dealer ruled it folded even though the guy wanted to get his cards back." Also used as a verb. Example: "He didn't have any outs so he mucked his hand."
No-Limit A version of poker in which a player may bet any amount of chips (up to the number in front of him) whenever it is his turn to act. It is a very different game from limit poker.
Nuts The best possible hand given the board. If the board is Ks-Jd-Ts-4s-2h, then As-Xs is the nuts. You will occasionally hear the term applied to the best possible hand of a certain category, even though it isn't the overall nuts. For the above example, somebody with Ah-Qc might say they had the "nut straight."
Offsuit A hold'em starting hand with two cards of different suits.
One-Gap A hold'em starting hand with two cards two apart in rank. Examples: J9s, 64.
Out A card that will make your hand win. Normally heard in the plural. Example: "Any spade will make my flush, so I have nine outs."
Outrun To beat. Example: "Susie outran my set when her flush card hit on the river."
Overcall To call a bet after one or more others players have already called.
Overcard A card higher than any card on the board. For instance, if you have AQ and the flop comes J-7-3, you don't have a pair, but you have two overcards.
Overpair A pocket pair higher than any card on the flop. If you have QQ and the flop comes J-8-3, you have an overpair.
Pat A hand that you make on the flop. For instance, if you have two spades in your hand and the flop has three spades, then you've flopped a pat spade flush.
Pay Off To call a bet when the bettor is representing a hand that you can't beat, but the pot is sufficiently large to justify a call anyway. Example: "He played it exactly like he made the flush, but I had top set so I paid him off."
Play the Board To show down a hand in hold'em when your cards don't make a hand any better than is shown on the board. For instance, if you have 22, and the board is 4-4-9-9-A (no flush possible), then you must "play the board": the best possible hand you can make doesn't use any of your cards. Note that if you play the board, the best you can do is split the pot with all remaining players.
Pocket Your unique cards that only you can see. For instance, "He had pocket sixes" (a pair of sixes), or "I had ace-king in the pocket."
Pocket Pair A hold'em starting hand with two cards of the same rank, making a pair. Example: "I had big pocket pairs seven times in the first hour. What else can you ask for?"
Post To put in a blind bet, generally required when you first sit down in a cardroom game. You may also be required to post a blind if you change seats at the table in a way that moves you away from the blinds. Example: a player leaves one seat at a table and takes another in such a way that he moves farther from the blinds. He is required to post an extra blind to receive a hand. See also "extra blind."
Pot-Committed A state where you are essentially forced to call the rest of your stack because of the size of the pot and your remaining chips.
Pot-Limit A version of poker in which a player may bet up to the amount of money in the pot whenever it is his turn to act. Like no-limit, this is a very different game from limit poker.
Pot Odds The amount of money in the pot compared to the amount you must put in the pot to continue playing. For example, suppose there is $60 in the pot. Somebody bets $6, so the pot now contains $66. It costs you $6 to call, so your pot odds are 11:1. If your chance of having the best hand is at least 1 out of 12, you should call. Pot odds also apply to draws. For instance, suppose you have a draw to the nut flush with one card left to come. In this case, you are about a 4:1 underdog to make your flush. If it costs you $8 to call the bet, then there must be about $32 in the pot (including the most recent bet) to make your call correct.
Price The pot odds you are getting for a draw or call. Example: "The pot was laying me a high enough price, so I stayed in with my gutshot straight draw."
Protect (1) To keep your hand or a chip on your cards. This prevents them from being fouled by a discarded hand, or accidentally mucked by the dealer. (2) To invest more money in a pot so blind money that you've already put in isn't "wasted." Example: "He'll always protect his blinds, no matter how bad his cards are."
Put On To mentally assign a hand to a player for the purposes of playing out your hand. Example: "He raised on the flop, but I put him on a draw, so I re-raised and then bet the turn."
Quads Four of a kind.
Ragged A flop (or board) that doesn't appear to help anybody very much. A flop that came down Jd-6h-2c would look ragged.
Rainbow A flop that contains three different suits, thus no flush can be made on the turn. Can also mean a complete five card board that has no more than two of any suit, thus no flush is possible.
Rake An amount of money taken out of every pot by the dealer. This is the cardroom's income.
Rank The numerical value of a card (as opposed to its suit). Example: "jack," "seven."
Rebuy An option to buy back into a tournament after you've lost all your chips. Tournaments may offer one or more rebuys or (often) none at all.
Represent To play as if you hold a certain hand. For instance, if you raised before the flop, and then raised again when the flop came ace high, you would be representing at least an ace with a good kicker.
Ring Game A regular poker game as opposed to a tournament. Also referred to as a "live" game since actual money is in play instead of tournament chips.
River The fifth and final community card, put out face up, by itself. Also known as "fifth street." Metaphors involving the river are some of poker's most treasured cliches, e.g., "He drowned in the river."
Rock A player who plays very tight, not very creatively. He raises only with the best hands. A real rock is fairly predictable: if he raises you on the river, you can throw away just about anything but the nuts.
Runner Typically said "runner-runner" to describe a hand that was made only by catching the correct cards on both the turn and the river. Example: "He made a runner-runner flush to beat my trips." See also "backdoor." |
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